GDG Coding Jams
Build with AI. Together.
Share
GDG Sunnyvale · United States

Devfest Bay Area 2026

This week you’re building
🎮
Make it multiplayer

Build something two or more people use at the same time. You decide what it is.

Full brief for Make it multiplayer →
What ships today

The version everyone leaves with.

A second person must be able to join from another device and see updates without refreshing.

While you build

Things worth deciding early.

  • 1Build the join flow first. Test it in a second browser window before you test it with another person.
  • 2Support two players. Lobbies, matchmaking, and rankings are out of scope for this session.
  • 3Deploy early. Other people cannot reach a server running on your laptop.
The polished version

What the at-home build adds.

  • →A two-player board game
  • →A shared drawing surface
  • →A quiz the room answers together
  • →A voting or ranking tool
Right tool, right job

Two tools. Two very different afternoons.

Neither is the beginner option. It comes down to what's already on your laptop, and whether you want a desktop IDE at all. Four questions, then bring the one that fits.

🎨 AI StudioAntigravity 🚀
Undecided — answer the first question.

Already know which one you want?

Your setup

What's on the laptop you'll bring?

The shape of the session

Two hours, four movements.

  1. 0:00 – 0:15
    Intro

    Grab a name tag and a slice, say hello to the instructor, and meet the people either side of you — you'll be asking them things later, so it pays to know their names now. Low pressure, high creativity, ship something messy. Then a quick word on what the room is building tonight, and you're off.

  2. 0:15 – 0:30
    Credits & setup

    The instructor shares the Google Cloud credits with the room. Everyone gets their environment ready — whichever tool they brought. Nobody should be installing anything once the build starts.

  3. 0:30 – 1:35
    Build

    Heads down, and enjoy it — this is the part everyone came for. The agent does the typing; you decide what it's making. Ask the room when you get stuck; someone two seats away hit the same wall ten minutes ago. Want more structure? The codelab walks the spec-driven route — Setup → Plan → Review → Build → API → Verify — but nobody has to follow it.

  4. 1:35 – 2:00
    Share & submit

    Show the room what you made — two minutes, screen-shared from your seat. Half-finished is welcome; the wobbly ones are usually the most interesting. Say what surprised you along the way, and cheer for everyone else while you're at it. Then submit your build before you leave. This is the one thing not to skip — it's what puts your name and your chapter on the showcase, and it takes about two minutes.

Shipped from this jam

3 builds.

Add your build

Pickle Duo is a real-time, zero-setup 2D multiplayer Pickleball game that lets you instantly play against friends by connecting your mobile phone and laptop over local Wi-Fi.

“Translating a physical sport into simple 2D pixels was a really fun design challenge. What surprised me most was dealing with mobile latency—initially, network lag made the controls unplayable. It required some back-and-forth with Antigravity to debug the touch interactions and implement client-side prediction to fix the lag. But even with that troubleshooting, I was amazed by how incredibly fast”

Antigravity

Fourfold is a real-time, two-player Connect Four game that turns a simple invite link into a friendly rivalry. Create a room, share its code with a friend, and play from separate devices with automatic board updates. Built-in turn validation, win detection, and rematches keep the competition flowing. 1. Enter your name and click Create a room. 2. Share the room code or invite link with a friend. 3. Your friend enters their name and clicks Join room. 4. Take turns clicking an arrow above a column

“What surprised me was that making the board playable was the easy part—keeping two players in sync was the real challenge. Handling simultaneous moves, enforcing turns, and agreeing on rematches showed me how much coordination sits behind a simple multiplayer game.”

Google AI StudioVertex AIImagenCloud RunCloud Storage

Built something at this jam?

Put it on the showcase. It takes two minutes, half-finished is welcome, and your build is credited to this jam automatically.

Share what you built